Deus vult for honor2/28/2023 ![]() ![]() ![]() ![]() There are lots of historical games that include crusader-era army lists. As a result, casualties during the follow-up attack are likely to be light.Ĭptskillet wrote: Thanks for the info guys I'm still on the fence but I do want a game where I can play some knights and fight for the crusade!! The models do look great though. Additionally, the follow-up attack is a minimally strengthed attack and cannot receive any bonuses. ![]() However, the follow-up attack itself cannot Push Back the targeted unit. If the attack successfully causes the targeted unit to be Pushed Back, then the targeted unit suffers an additional follow-up attack as a result of the Push Back. casualties are only inflicted on the targeted unit. When a unit receives an Attack order, it launches a melee attack against a unit that it is in combat with. a Division Commander can activate units within its division, while the army commander can activate units within the army as a whole) by issuing orders, but each unit can only be activated once per turn. A leader can activate units under its control (i.e. I haven't played it, but I own the rules and have read them. Its my turn.i charge one of your units.I fight but you cant cause its my turn!!! i follow up, figh ,you cant and i rout you off the board!!!!!! ![]()
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